Learn Squared – Tyler Smith – Stylized Environments in Unreal Free
AD
Your Instructor Tyler SmithLearn Squared hires industry leading professionals to set the pace for classes. Along with the professional package you will be able to watch some insanely talented artists learn from the same content that you do. Learn how industry leaders approach learning.
Course Lesson Plan
Here’s the low-down on everything covered in this course.
Tools Used




Understanding Game Art
To begin, you will cover several of the most important steps relating to any Unreal project. Tyler will show you how to budget your time and effort, identifying exactly which assets need to be created. This will save you from doing any unnecessary work down the line. After this, you will gather references and sculpt the base rock that will be used in your scene.
Guidance
Meet Tyler
Course Overview
Lesson Overview
Using ArtStation
Inspiration
Thinking More Efficiently
Automated Creation
Brief Builder App
Reference Gathering
Identifying Assets Needed
Orthographic Reference
Reference Overview
Reference Homework
Rock Components
Basic Rock Sculpting
Realistic Cracks
Managing Details
Color Information
Rock Sculpting Homework

Creating Foliage
You will now work on building a foliage card for use in Unreal. Tyler will take you through the process of modeling all sorts of greenery with various techniques. You will then learn about texture baking, and Tyler will help you squash any bugs that appear in this stage to prevent problems further down the line.
Guidance
Lesson Overview
Foliage Card Intro
Basic Leaf Shapes
Populating Tree Branches
Fern and Flower Designs
Moss and Grass
Arranging the Assets
Foliage Card Homework
Low-Res Assets
Basics of Texture Baking
Assembling Texture Maps
Low Poly Homework

Preparing for Unreal
Now you’ll create your texture maps for rocks and foliage. Tyler will demonstrate how light interacts with different types of polygons, and how you can optimize your forms to catch light in a dynamic way. Lastly, you will arrange all your assets and get them finalized for use in Unreal.
Guidance
Lesson Overview
Rock Setup
Foliage Setup
Polygons and Lighting
Complex Forms
Avoiding Straight Planes
Leaf Clusters
Rock Arrangements
Preparing for Export
Alternate Foliage Normals
Asset Prep Homework

Unreal Basics
Welcome to Unreal. In this lesson, you will be importing everything you’ve created so far and getting it set up inside Unreal Engine. You’ll be configuring a master material for your rocks, and another for your foliage. These will be very important when populating your scene in the next lesson.
Guidance
Lesson Overview
Sticking to Essentials
Asset Zoo
Material Editor
Texture Setup
Using Parameters
Controlling Roughness
Normal Map Settings
Normal Map Scaling
Grouping
Top Facing Color
Rock Master Material Homework
Foliage Setup
Masked Cutout
Subsurface Scattering
Wind Movement
Cloud Material Sheet
Foliage and Fog Homework

Creating an Environment
In this lesson, you’ll take all the pieces you’ve been building and assemble them into a cohesive scene. Tyler will guide you through each step of the process, from rock and foliage placement to lighting and color balance. You’ll also see how the same exact assets can be used in a myriad of ways, creating completely different scenes by tweaking just a few settings. When you’ve completed this lesson, you will have a finished environment.
Guidance
Lesson Overview
Scene Setup Essentials
Lighting Setup
Sky Light
Populating Fog
Small Rock Placement
Adding Grass
Moss
Painting Other Plants
Flower Variation
A Versatile Scene
Scene Building Homework
Sunny Scene
Night Scene
Desert Scene
Overcast Scene
Snowy Scene
Warm Scene
Swapping Textures
Complex Scene
Abstract Environment
Scene Change Homework
Homework can be cool.
Check out some of the amazing work Stylized Environments in Unreal students have created by doing their homework.
Our students have awesome jobs.
a devoted community of over 10,000 students from around the world.
- Blur
- Double Negative
- Ubisoft
- Marvel Studios
- Microsoft
- Naughty Dog
- Epic
- WETA
- EA
- Activision
Learn Squared – Tyler Smith – Stylized Environments in Unreal Free
https://zero.com/5fb84e73f5f88df4c340a03b3c68f50f
https://hub.to/59d2e6dacdec9fd7
Piracy is meant to be free. Those who sell pirated contents are all losers and if you are paying for pirated contents then you are the biggest loser.
Please read FAQ if you need basic help.
Use IDM if you have problems.
Those who sell pirated content are losers.
If you're paying for pirated content, you're the biggest loser.
Please read the FAQ if you need basic help.
Use VPN & FDM if you have problems.
AD